Alright. Here's the last version, ready for sale! I modified the pattern on the surface of the metal to make it more appealing to customers. Also tweaked the geometry and applied the modifiers. Finally, I ran it through the compositor for some small glare additions. The modelling is really simple. Most of the time was spent tweaking the shaders and creating the normal maps in photoshop.
I've included a wireframe below the final image:
I've included a wireframe below the final image:
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