This is non-blender again (sorry) but I thought I'd post this, mostly because a fair bit of work was involved, as well as people. We couldn't have done it without you!
This is the promo for the game Pyrotouch that we filmed on Saturday July 28th. Lots of great reactions from people! I co-ordinated the event, and helped edit it with my trusty D.P and editor Berni.
I don't normally post a non-blender posting, but I just thought I'd share an app I've been working on the for the past several months with some friends of mine. It's called PyroTouch, and it's a free fireworks performance game! Unlike those other games, this one has a time limit and several different touch actions to activate (e.g. swipe, tap, double-tap) the targets.
Check it out! Each performance level is a different city, so we start in Vancouver, but eventually will move to all around the world.
I designed all the fireworks, and I wish I could say I did them in blender, but it just wasn't possible :)
Here's the gameplay trailer:
And if you like fireworks, definitely check out Blender Diploma's great tutorial on using particles with Blender 2.63.