July 31, 2012

New Pyrotouch video!

This is non-blender again (sorry) but I thought I'd post this, mostly because a fair bit of work was involved, as well as people. We couldn't have done it without you!

This is the promo for the game Pyrotouch that we filmed on Saturday July 28th. Lots of great reactions from people! I co-ordinated the event, and helped edit it with my trusty D.P and editor Berni.

July 06, 2012

"Tibetan Bowl" - Latest Render (for Print)

This took quite a while to render. I did it in quarters, because the ultimate goal is to have it large enough to print, and my dual-core can't handle 4 or 6k images! So it's all rendered in cycles, about 400 passes per section.

Lots of post-work in photoshop. Looks great printed out - just a bit dark (might need some tweaking).


July 05, 2012

Pyrotouch iPhone Game - Fireworks!

Hey everyone,

I don't normally post a non-blender posting, but I just thought I'd share an app I've been working on the for the past several months with some friends of mine. It's called PyroTouch, and it's a free fireworks performance game! Unlike those other games, this one has a time limit and several different touch actions to activate (e.g. swipe, tap, double-tap) the targets.

Check it out! Each performance level is a different city, so we start in Vancouver, but eventually will move to all around the world.

I designed all the fireworks, and I wish I could say I did them in blender, but it just wasn't possible :)

Here's the gameplay trailer:

And if you like fireworks, definitely check out Blender Diploma's great tutorial on using particles with Blender 2.63.